Nikola Game Engine
← Return to Nikola Game Engine
Devlog
- March 19, 2025 by FrodoAlaska#Nikola, #nikola, #nikola-engine, #game-dev, #game-engine, #engine-development, #game-engine-devUnorthodox At Best Whenever I stumbled upon other game engines, I always saw the main “attractions”, so to say, the renderer, the performance, the cool lighting effects, or what have you. While th... Continue reading
- March 10, 2025 by FrodoAlaska#opengl, #game-engine, #gamdev, #game-engine-development, #nikolaTo OpenGL Or Not To OpenGL Whenever I am confronted with the question of which graphics API to use, I’m almost always hesitant to use OpenGL. OpenGL is an API that was used extensively for drawing p... Continue reading
- March 01, 2025 by FrodoAlaska#game-engine, #nikola, #nikola-game-engine, #glfw, #openglRev The Engine Game engines are huge beasts of complexity and intricacies. It is often hard to know which system to start working on first. Maybe start off with the window system? Input? Logging? Perh... Continue reading
- February 26, 2025 by FrodoAlaska1#game-engine, #opengl, #engine-dev, #game-engine-development, #game-devMe And Game Engines I made so many game engines. Some were complex, others were simple, but all were horrible. These engines always lacked a greater focus and a more scalable model. While I do not car... Continue reading